Head
Mesh to Metahuman을 이용 → 상대적으로 간단한 workflow
Body
헤드에 비해 바디는 고려해야할 점들이 더 많음.
•
Mesh to Metahuman 지원되지 않음
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head와 body 사이의 seam 은 모델링/스컵팅에 제약
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손과 허리 관절 사이의 seam 주의
Blender
using Blender
Maya
using Maya
With Cloth - masking on head
Advanced Speed Guide
Extended Beginners Guide
Head and Facial Rig
CC CHARACTER & METAHUMAN COMPARISON TABLE
CC Character | MetaHuman | CC Character to MetaHuman | |
Head Mesh | 4,000 quads / subdivision | 80,000 tris | |
File Size | 400 MB source (1.2GB after subdivision) | 3.35 GB | 3.35 GB |
Body Shape | Freestyle Body Shaping from Morph Sliders and 3rd-party tool Customization (GoZ, Blender, OBJ import/export and Ultimate Morphs - 12 templates of body shapes) | 18 Fixed Body Shapes | 18 Fixed Body Shapes |
Skin Texutre | Limited Metahuman Creator included skin effects | - Limited MetaHuman Creator included skin effects- Customized skin texture deployment from CC | |
Wrinkle | - Wrinkle Library- Custom Workflow- Rate of Appearance- Constraints- Flow Maps | MetaHuman Creator default wrinkle patterns (not adjustable) | Metahuman Creator default wrinkle patterns (not adjustable) |
Hair | Requiring Grooming Hair for MetaHumans | Requiring Grooming Hair for MetaHumans | |
Outfit | Swappable from asset library | - Outfit-specific application- Requiring MetaHumans’ Clothes Assets | - Outfit-specific application.- Requiring MetaHumans’ Clothes Assets |
Animation | Swappable from asset library. | ||
Facial | - Customizable Modeling Morphs- Customizable Expression Morphs- Audio Lipsync- Face Key Editor, Puppet, Mocap | Compatible with MetaHuman Control Rigs | Compatible with MetaHuman Control Rigs |
Export | Unreal Engine only | Unreal Engine only |