Backup Script
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Setup

Metahuman Workflow

Head

Mesh to Metahuman을 이용 → 상대적으로 간단한 workflow

Body

헤드에 비해 바디는 고려해야할 점들이 더 많음.
Mesh to Metahuman 지원되지 않음
head와 body 사이의 seam 은 모델링/스컵팅에 제약
손과 허리 관절 사이의 seam 주의

Blender

using Blender

Maya

using Maya

With Cloth - masking on head

Advanced Speed Guide
Extended Beginners Guide
Head and Facial Rig

CC CHARACTER & METAHUMAN COMPARISON TABLE

CC Character
MetaHuman
CC Character to MetaHuman
Head Mesh
4,000 quads / subdivision
80,000 tris
Standard Mesh to MetaHuman procedure
File Size
400 MB source (1.2GB after subdivision)
3.35 GB
3.35 GB
Body Shape
Freestyle Body Shaping from Morph Sliders and 3rd-party tool Customization (GoZBlender, OBJ import/export and Ultimate Morphs - 12 templates of body shapes)
18 Fixed Body Shapes
18 Fixed Body Shapes
Skin Texutre
Customizable with SkinGen and Smart Skin Color tools
Limited Metahuman Creator included skin effects
- Limited MetaHuman Creator included skin effects- Customized skin texture deployment from CC
Wrinkle
- Wrinkle Library- Custom Workflow- Rate of Appearance- Constraints- Flow Maps
MetaHuman Creator default wrinkle patterns (not adjustable)
Metahuman Creator default wrinkle patterns (not adjustable)
Hair
- Smart Hair System- Swappable from asset library- Auto conformation
Requiring Grooming Hair for MetaHumans
Requiring Grooming Hair for MetaHumans
Outfit
Swappable from asset library
- Outfit-specific application- Requiring MetaHumans’ Clothes Assets
- Outfit-specific application.- Requiring MetaHumans’ Clothes Assets
Animation
Swappable from asset library.
Live Link/Data Link from iClone to MetaHuman
Live Link/Data Link from iClone to MetaHuman
Facial
- Customizable Modeling Morphs- Customizable Expression Morphs- Audio Lipsync- Face Key Editor, Puppet, Mocap
Compatible with MetaHuman Control Rigs
Compatible with MetaHuman Control Rigs
Export
Supporting all industry-standard tools.Auto Setup for UnrealUnity and Blender
Unreal Engine only
Unreal Engine only
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