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Realtime Shader Displacement

Using a few modifiers and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displayed in three dimensions. It works the fastest with premade textures. Procedural textures can lag.
Must use Blender 2.93 or higher.
(Demo textures are from Texture Haven: https://texturehaven.com/tex/?t=aerial_rocks_02)
Texture Shader Displacement Demo V3.blend
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